Artikel (432)
Development of Web-Based Assessment for Pancasila Student Character in Senior High Schools: This study aims to develop a web-based student character assessment system oriented toward the Pancasila Student Profile for the Senior High School level. The system integrates three assessment methods teach...
Jurnal Pendidikan Progresif; Vol 15, No 2 (2025): Jurnal Pendidikan Progresif; 945-965 | 2025
Eco-Digital Pedagogy: Current Situation and Its Solution to Enhance Pre-Service Teachers’ Pedagogical Competence. Objective: This study aims to: 1) explore the existing model implemented in the classroom related to pedagogical learning, the use of technology, and environment-based learning; and 2)...
Jurnal Pendidikan Progresif; Vol 15, No 2 (2025): Jurnal Pendidikan Progresif; 927-944 | 2025
Development of Snake and Ladder Board Game Media to Improve Fifth-Grade Students Learning Outcomes on Fraction. Objective: This study aims to develop a game-based snake and ladder learning media to improve the learning outcomes of fractional mathematics in grade 5 elementary school students. Methods...
Jurnal Pendidikan Progresif; Vol 15, No 2 (2025): Jurnal Pendidikan Progresif; 908-926 | 2025
Development of PBL-Integrated Augmented Reality Media to Improve Mutual Cooperation and National Ideology Education Learning Outcome for Fifth-Grade Students. Purpose: The purpose of this study was to develop Augmented Reality media with a Problem Based Learning model to improve the dimensions of mu...
Jurnal Pendidikan Progresif; Vol 15, No 2 (2025): Jurnal Pendidikan Progresif; 890-907 | 2025
Effectiveness of the School Literacy Movement Program: An Impact Study Usiang the Kirkpatrick Model in Kuningan Regency. Objective: This study aims to evaluate the effectiveness of the School Literacy Movement program at the junior high school level in Kuningan Regency, West Java, in response to the...
Jurnal Pendidikan Progresif; Vol 15, No 2 (2025): Jurnal Pendidikan Progresif; 868-889 | 2025
Development of a Monopoly-Based Educational Game to Enhance Elementary Students’ Understanding of Indonesia’s Geographical Location. Objective: The limited use of learning media by teachers in the classroom learning process affects students' learning outcomes. To enhance these outcomes, appropri...
Jurnal Pendidikan Progresif; Vol 15, No 2 (2025): Jurnal Pendidikan Progresif; 847-867 | 2025
Development of an Interactive Multimedia E-Module Based on Everyday-Life Problems to Enhance Science Literacy Competence on the Digestive System. Objectives: This research is motivated by the low level of scientific literacy among junior high school students and can have an impact on low critical th...
Jurnal Pendidikan Progresif; Vol 15, No 2 (2025): Jurnal Pendidikan Progresif; 832-846 | 2025
Exploring The Effectiveness of Digital Learning Platforms for Improving Financial Skills: The Case of YouTube. Objective: YouTube is a digital platform that can be used for formal and informal education. Very little research still reveals the use of YouTube as a learning resource in schools for fina...
Jurnal Pendidikan Progresif; Vol 15, No 2 (2025): Jurnal Pendidikan Progresif; 814-831 | 2025
Abstract: Development and Testing of Teacher Competency Assessment Instruments with CFA (Confirmatory Factor Analysis) and Profiles of State Madrasah Teachers. Objective: The study was conducted with the aim of producing a teacher competency measurement instrument in accordance with valid and reliab...
Jurnal Pendidikan Progresif; Vol 15, No 1 (2025): Jurnal Pendidikan Progresif; 225-238 | 2025
Abstract: Development of a Game-Based e-Media "Snake Ladder Lumpia" to Enhance Vocab ulary Acquisition in Elementary Students. Objectives: Students' ability to interpret vocabulary is still low, which is the basis for this study. Students have been able to read but are still lacking in interpreting ...
Jurnal Pendidikan Progresif; Vol 15, No 1 (2025): Jurnal Pendidikan Progresif; 769-783 | 2025